Category Archives: Gaming

Newt’s Top Ten Tips for Convention Gming Happiness.

Gearing up for running games at conventions this year after the winter break. The following came out as a response to someone considering running a game for the first time at Furnace.

Pre-con.
1. Characters. Make sure you have all your character sheets ready, clearly presented, typo free and checked over by at least one other person. Load the characters with abilities, skills, roleplaying hooks and personality so that every character is useful in play.

2. Scenario Notes. Have at least one page of notes. This need not be a blow by blow detail of the scenario, but it should be at least a set of cues for you and a framework that you can work within to keep the game on track. Similarly maps need not be artistic masterpieces, but a rough sketch/or description of the important aspects of an adventure location can be used as a starting point to expand upon in play. Have a cast list of important npcs, which at least gives them a credible name and their role in the scenario (I always think of Shakespear’s cast lists when drawing these up).

3. Be aware of time pressures. If you are running a game that you have previously run as a home game, make sure that you trim it down to fit the tighter con slot. Ramp up the important moments (i.e. fun) of that game, ditch the scenery chewing moments that only make sense to your home players and abandon the dull and pointless parts.

During the game
The Golden Rule
1. Relax and have fun, you are amongst friends. The players have signed up to play your game and are interested in playing. Even they tell you it was their second choice, don’t let that throw you. Take pride in the fact that they have chosen to play YOUR rather than mooch around at the bar.

Set up (First half hour of the game)
2. Give the players time to digest their characters and ask any questions about them. Also if a player is really uncomfortable about a detail about the character, consider letting them change it.

3. Resist the urge to explain the game system in great detail at this point. If the game system can be quickly explained by going through the character sheet all the better.

4. Schedule comfort breaks. For a four hour game I usually have at least one and a half hours into actual play. Be up front that you are going to have them and when you are scheduling them.

5. End the set up with a punchy intro to the scenario, that gets the action set up and the players ready to go and play!

During the game. (Two to three hours of game time)
6. Be ready to listen to the players and feed off their ideas. If the scenario is going in a different direction to the one and the players are enjoying it, go with it. Conversely if things are going wrong , you can usually tell by the frowns on the player’s faces, stop, assess with the players and redirect the game in the way that brings back the fun. Sometimes you might have to back track or plot edit (‘ok so that didn’t really happen’) , but there is no shame if this if it keeps everyone having fun. Remember it is as much the players game as yours.

7. Keep all the players involved in the game. Even the quiet ones, don’t let loud mouths dominate proceedings.  While some players like just to sit back and take in what’s going on (like watching TV), this might be habitual (they might not be used to getting a say) or out of shyness. Encourage them to get stuck in, even if in the short term it takes them out of their comfort zone.

8. Keep the action flowing. Don’t let the players take to much time pondering what to do about that locked dungeon doors. Just when eyes are glazed and hands are twitching and you are about to describe the colour of the moss on the ceiling, bang those orcs on the other side come crashing through!

9. Know when to step back from the table. After an especially hectic scene of action let the players regroup and plan their next move. Sometimes I physically leave the table, taking the opportunity for a quick loo break or trip to the bar, when the players need to plot and plan unhindered by my presence.

Resolution (The last half to one hour of the game)
10.Make sure the game ends in clear and satisfactory manner for the players. Unlike a home game a con session must end in a definite manner with all lose ends tied up. As a GM you must be constantly gently guiding the players towards this point of the game. It helps if you get the players on your side by explaining during set-up and again 5-10 minutes before this ‘end phase’ that the game will wrap up decisively in the last half to one hour of the slot. Avoid ‘anti-climaxes’ and ‘pyrrhic victories’ (unless the whole tone and fun of the game has been driving this way) like the plague. Let each player’s character shine and have his/her moment of glory (or infamy).

Furnace 2008

After much nonsense and faffing around on my part I am proud to say that the Furnace website is now up and going

If you’ve been before, you find lots more info about the con on the website, a flash flickr gallery embedded in the site and a new online registration system.

If you’ve not, there’s lots of info to show what a fun time we have and persuade you to come.

Visit http://rpgfurnace.com/ for more info

I have become Gloranthan fanzine editor

Update from my previous post. I’ll be going ‘public’ with this on Monday once website is up and submission guidelines/ideas is written up, but I’ve now got a license from Greg Stafford to publish a Gloranthan Fanzine called ‘Hearts in Glorantha’.  As well as the expected HeroQuest stuff I can publish stuff for other systems including RQ and  2nd Age MRQ stuff!

I go public with this on Monday but already I have four firm offers of contributions as well as the stuff I’ve written already.  So that’s an outstanding start even just asking round my contacts. Can’t wait to see what comes through the door when I go public. My only worry at the moment is art (because there’s only a very small pool of established Gloranthan artists), so I’m kinda consoling myself to the idea that issue 1 if it is going to be out for Continuum is going to be ‘art minimal’ or creative use of free art (which to be fair has been done before by a 90s RQ mag called Codex).

So far its going well and I’m well excited!!

Go play Manchester #1 a success!!

We’ll our first meetup went well 🙂

Big thanks to Dave who runs Fanboy 3. The gaming environment was top notch and he was friendly and helpful even though the shop was busy.

Thanks to the players who turned up

John, Lynn, Kevin, Reagan, Rob, Mike, Stephen and Mark.

In the end we all huddled round one big table and I ran SimpleQuest (a D100 Fantasy game based off the Mongoose RuneQuest SRD). A very good game, despite me loosing my voice due to a bit of a throat infection. The players were awesome and got on famously despite it being a large group. It was a pleasure to GM for you 😀

Everybody said they would come next month, and John and Lynn have got the details of the Stockport Games Society off Stephen and Mark and said that they be turning up to their Tuesday nights. Result!!

So overall a good time and fun was had by all.

Looking forward to next month 😀

RPG Camapaigns

After years of playing one shots at cons, and a series of short unsatisfying campaigns which either fizzled out or exploded, I’ve been running a campaign since Feb.

Its worked marvelously, because I was upfront that I wanted it to have a beginning, a middle and an end rather than a game that just goes on and on. Its important to note this is not a ‘time-limited’ campaign, although I did state I didn’t see it going on further than a year at the begining which we a close to. We’ll play until we’ve finished the story,

The players already know the structure of the campaign and contributed much of the plot and setting ideas, since we have a strong commitment to running a very cooperative game. I deliberately chose a part of the setting (Black Horse County in Glorantha) which has minimal write up so we have lots of scope for creation as a group.

Since players have a stake in the creation of the setting this allows them to invest more in their characters and I’ve made it very clear that although I’ve got a outline for the game (beginning/middle/end) its all about their characters and any thing can happen!

So in short

  1. Campaign with defineite begining, middle and end.
  2. Framework for the campaign set up in full sight, input and agreement of players.
  3. Campaign centred/focused on PCs.
  4. Cooperative play and creation of setting.

If any of this looks familiar, its because its completely nicked from Burning Wheel/Burning Empires and various comments Luke Crane has made via podcasts (mainly the excellent Sons of Kyross).

Its making a very memorable game for everybody out of a setting and system that I was beginning to get a bit jaded of.

Its also worth mentioning we have had the occasional break for people being away, mainly me on Paternity leave, and also to have one shots adventures using other systems. Because we have the focus of the campaign structure, getting back to the game is aways easy. It also means that we can always have a break when the campaign is getting a bit heavy, which it does from time to time.

Also the big benefit for me of us making the setting up cooperatively as we go along, is unlike other Gloranthan campaigns I’ve run, I hardly have to do any prep between sessions!!

 

Fun and games at Furnace

Had a grand time at Furnace. I can happily report that we exceeded last year for attendees and the number of games run. We had some growning pains, and a venue that badly let us down on a busy Saturday night, but otherwise it went immensely well, with more quality games and double the number of attendees from last year.

Highlights

1. Playing a rather energetic game of Monkey, selling three of my ‘ashcan’ versions of the game and getting lots of possitive feedback.

2. Chatting to Tim Gray of Silverbranch Games about whimscal fantasy and nailing what I don’t like about settings such as Warhammer 40k, which are deliberatly bleak and grim.

3. Loafing around and chatting to people on Saturday. Lots of nonsense and great ideas came out it.

4. Playing in Lawrence Whitaker’s Gloranthan RQ game, as a rather uptight Dara Happan Noble Solider visiting the demon city of Alkoth with his peers. Was very nice to actually play in a Gloranthan game than run it.

5. Seeing so many happy people playing so many great games.

6. Being interviewed by rpg podcast Yog Radio, (now out Yog Radio #26)

Had a fantastic time. It left me with alot to think about and a warm happy feeling.

Looking forward to Furnace 2008 🙂

RuneQuest Deluxe

Picked this up at lunchtime. My its a big chunky book too 350 pages, with the combined contents of the main rulebook, companion, and monsters. Reasonable value for money to at £20.

Producton wise its still the cheap and cheerfull Mongoose POD quality, which meant I snagged the only copy that came into FanBoy 3 who refuse to buy in more than one copy because of the early snfus when they went inhouse, but no warped covers this time out 🙂 Still in glorious grey blah.

I post a more detailed nit pick when I’ve had chance to read the bugger, but they have updated some rules; I noticed the ‘half your skills’ rulling for opposed tests involving one or more characters with a skill over 100% has gone and the much more reasonable rule thats in Elric (I sense the hand of Loz here) in its place.

Bottom line is though, if you hate Mongoose RQ and all that it stands for you won’t find anything new here to make you fall in love with the game BUT if you were put off by the by the buy in cost of three slim rulebooks at a combined cost of £55, this might be the time to give the game a chance.

Burning Wheel Japan

One for all you Japan RPG freaks out there.  A supplement to the mindboggling excellent Burning Wheel  roleplaying game, a game of gritty and intense struggle that revolves around the characters where every decision is leads to definate consquences, ‘The Bloosoms are falling’ is set in the Heian period, specifically the Genpei war which saw the rise of the first Shogun. Apparently it mixes Japanese mythology and religon with the historical setting, and even has rules for using poetry to your advantage in the game! 

The game is being printed for GenCon US, but the special pre-order gives you a pdf available at the end of the preorder period (July 17th) as well as the 200+ rulebook when it comes out.   Here’s the link http://www.burningwheel.com/sss07preorder.html

BW is an excellent game. I picked up on it when I was thinking of quiting the hobby, and it really re-energised my and got me going again. This should be an ideal setting for it.