Category Archives: Gaming

Borederlands 4

I wrote a review for a game I played full price on Steam so you don’t have to 😀

It made me so grumpy, I wrote a long ranty review on Steam, which I replicate in full here.

Here we go…

The short of it: This game is very tenuously a Borderlands game. It makes lots of game play changes to broaden its appeal, with hit and miss results, and there’s been a complete dulling down of the narrative this series is famous for.

Long version

The main quest is a slog. Sure it has its moments of fluid exciting battles, but those only helped to get me through the sheer shoot-grind of the experience. Travel across multiple way points in a quest, and in each of which encounter one of the limited enemy types in various configurations. For about 60% of the game its a big big open world, with numerous boring sub-quests, bizarre pop up boss battles in a bubble, and optional capture the point encounters. Then for the last part, suddenly its a very linear,dull, jump, run and shoot-grind to the final boss battle. Final boss is kind of cool and exciting, but then the narrative takes a running jump of a cliff and spoils the end.

Gone are the characters and hand crafted narratives that made the previous games so memorable. Sure there’s returning characters, but they are so briefly in it I wished they hadn’t been. There’s a handful of new characters. I barely remember them. If I do that’s only because they remind me a character from the previous games. As for the main villain? Well I understand they wanted to dial back the “in your ear every five minutes” cringe of Calypso Twins from BL3, but its nowhere near the heights of Handsome Jack (BL2), more the dullsville of Col. Whatshername (because she was so boring) from the first game. Instead of building encounters around memorable characters, its all cookie cutter, fill out a template with hordes of minions, followed by a predictable end of level boss fight.

Mechanically there’s too much complexity now. Except there isn’t. Get the right combo of uninspiring gun, augmentation chip, character skill and you might have a winner that will see you fly through the game. But its the other 80% which will see you junking it upon picking it up. Good job one of the new features is the ability to add a Junk marker when you pick an item up 😀 As I said earlier, some fights are good old run and gun classics of the FPS gen, but the rest are keyboard hammering affairs, full of grenade spamming.

Guns wise, and Borderlands is all about the GUNS, you don’t get anything remotely interesting until the last couple of levels of the game before the ending. I beat the game using a pick double barrelled shot gun that fired rainbows, and bouncy squeaky grenades that spawned more bouncy squeaky grenades. I feel so manly 😀

I’ll stop there. But overall what made the Borderlands games so special, has been gutted in favour of aim to please mechanics, and a dumbed down story, to appeal to a mass audience. I.e. what marketers thinks make a good game, not what actually makes a good game 😉

Oh and all of this was with the game running reasonably well, without all the crashes and optimising issues others are having. I did notice something wasn’t quite right with a bit of stuttering here and there, and a few moments of lag, on what was a good robust medium ranged PC desktop five years ago.

I suppose there’s was enough of a good game to carry through 70+ hours to the end, putting up with the grind and lack of narrative colour. If none of this puts you off, get it in the sales, in a year’s time when they’ve properly optimised it (is that we are calling “squashing the bugs” now?) and responded to customer feedback and added/changed bits to make it less dull.

This review can be read over at Steam.

Compare and contrast with our H’s consise and meaningful reviews on the games he plays via my account on a regular basis 😀

Recent Computer Games

So after the nth replay, I uninstalled Borderlands 3 and Fallout 4 and decided to take a blind shot and find a worthy AAA successor amongst the current crop of recent releases.

Didn’t take me long to download Atomic Heart, a 1950s Soviet Themed shooter, where a bunch of robots have run amok on a floating Research station/Worker’s paradise. It’s a retro retro-themed sci-fi, with a solid story. Gameplay wise it’s a satisfyingly old-school shooter (it reminds me a lot of Half-life 1 & 2, with action and puzzle stages) with reassuring modern features (graphic novel quality graphics, open world sections, skill trees and worthwhile crafting). Firm recommend.

I finished Atomic Heart, and the various cut scenes and in-game character dialogue told me what was going as I blasted my way through this very lore-rich game. The ending felt rather rushed and a bit Deus-ex-machina, so I felt a bit cheated. But it sets itself up for a sequel or a good string of DLCs. It’s due another playthrough to explore all the skill trees and combat options. I would love to dive back in and play the just-released DLC Annilation Instinct, but seeing I was getting this as free ride via Microsoft Game Pass, I’ll wait until the Winter Steam Sale 

So what do I play now? How about a familiar shoot ’em up, low on lore and narrative? What’s this Quake II remastered has just dropped? And it’s free if you’ve already got it on PC. Modernised graphics (lighting, textures, and models – so no more wobbly models) and a ton of new content (extra secret levels, new episodes). I happily played for a good twenty minutes. It was like a wonderful rollercoaster ride that had just been renovated with all the bumps removed. 

This video does a good job of explaining the technicalities of what they have done.

I’ve just discovered, after my Quake 2 remastered playthrough, that there is a whole range of old-school FPS games called Boomer Shooters. This revelation mainly came from discovering the Warhammer 40K shooter, Boltgun. A fantastic little game that is up there with the 90s classics, with a few modern comfort-of-life additions (the big one being running on modern PCs flawlessly).

While the rest of you have been frothing over Baldur’s Gate 3, I headed into space via Game Pass on PC, hoping to do the same with Starfield. But omg! I’m glad I didn’t pay full price for this thing. According to Bethesda, Space is Boring. Really dull. Dull, predictable companions. Boring NASA Punk style. The most mediocre McGuffin Main Quest. The only bit I liked was when I headed off to the Wild West in Space, Free Territories, and did a series of sidequests best summed up as Star Marshals. But that’s because I liked the Firefly vibe until I realised it feel far, far short. This game was delayed a year, and I can guess it was all bug fixing, where I had hoped it would have been, putting the shine on the gameplay. Deeply disappointing.

So I returned to an old fave Fallout 4, and decided to go full mod with it. This I’ve successfully done by going to Nexus mods and installing the Storywealth collection.

https://next.nexusmods.com/fallout4/collections/5atq9t

This is a curated collection of mods that covers the whole range of gameplay, equipment, graphical enhancements and a ridiculous amount of additional quests that round out the game. Want to play Evil (and a well-considered Evil at that), you can because it includes the mod that does that. Want to play through the whole rebuild the Commonwealth adventures of Sim Settlements 2. That’s included, too. Oh, and I think the early release of the Fallout 3 in Fallout 4 mod, that covers the old DLC pack Point Island is in there too. But I’m too busy to explore it (yet) There are similar collections for Fallout 3, Fallout New Vegas and, of course, the Elder Scrolls games too, that not only get those even older games working seamlessly on modern machines but add tons of additional content and shine too.

So who needs new cutting-edge AAA games, OLD SCHOOL RULES!!! 

Lost Fools of Atlantis

After what seems like an age of teasing people on my Twitter and D101 Games Facebook account, I’ve revealed my latest game, Lost Fools of Atlantis.

Lost Fools of Atlantis, cover by Jon Hodgson, Balance Engine logo by Dan Barker.

I’ve been working on it for the best part of a decade. At the start of this year, I set myself the date 23.05.23 to bring it to Kickstarter and let the general public decide whether it’s worth my time (and theirs) to develop and release. I’ve tried to chicken out and pull away many times, especially over the last couple of days which have been unbelievably stressful on the family front. Daniel Barker has been cheering me on as I send him rough drafts and has created a lovely logo for the Balance System (the narrative d20 system, which is sort of an evolution of Monkey) and this stunning piece of artwork for the book.

Lost Fools has deliberately been written as a Dark Comedy. It’s very satirical, almost sarcastic in places (punk RPG?), but without being sloppy. You can take the underlying system, the Balance System, and use it for other things as long you don’t mind there being any hit points, damage dice, movement rates, or other relics of roleplaying games’ wargaming orgins.

You can sign up to be notified when it goes live on Tuesday 23rd (its also the URL for when it goes live for 23 days until June 14th)

Fingers crossed that it funds because otherwise, I will burn/delete all copies, and we will never talk about it again.

Easing out of lockdown, Bury Arcade Club

As a family, we are easing out of Covid 19 Lockdown. Which personally, as I work from home and don’t drive, seems to have gone on since the end of March last year. There’s a draft of what’s happened in that time, which I’ll get round to finishing off soonish. But I thought I’d post this as a quick return to blogging.

We went to Bury yesterday afternoon, and it was a time of great excitement. Our first proper family out since we returned from our Lanzarote Holiday last March (one for another catch-up post). We’ve had small outs, a trip out to the local garden centre to pick up a spade, and the girls have been out shopping a couple of times, but with the opening of food places inside, this was a return to the classic Newport family out.

Food first, since it was lunchtime, so did family favourite Pizza Express. I was especially happy since I thought it  had closed down during the 1st lockdown. The pizza was grand and quick to come out (always important when small impatient bellies need filling) and one of the increased number of vegan/veggie options.

Then while the girls did shopping at the Rock, I and H went to the Arcade Club (arcadeclub.co.uk) – three floors of arcade classics, before they joined us later. Everyone agreed that level three with its collection of old machines was the best, although I was a big fan of the Japanese game where cats rode pigs in a mad race. 🙂

When we got home, the weather was gorgeous, so Callie dog got a second walk. 🙂

I’ve missed this over the last year or so, and I feel somewhat shallow for saying that, given some of the big huge things going on in the world at the moment.  I’m noticeably more bouncy and content today. I’ve tried to stay positive during the lockdown, but I’ve had moments of depression and rage. Each time we go out to the outside world (strangely, my local dog-walks don’t count, they are like green corridors ending in large living rooms where we play ball), it’s like I’m a child again, gleefully running about rediscovering stuff.

Next up is a weekend away either in a cottage, city-Premier Inn or perhaps even the return of camping WITH THE DOG!

Oh my poor hearties, the excitement! 😀

September 2016

The main thing I remember was me thinking “Dang I was just getting into Summer!” and feeling a succession of jolts as the ambient energy dropped (that’s seasonal downturn to all you people in normalsville).

Life progressed as normal. Kids where settled back in School. Work continued to be vaguely annoying and indecisive, but I kept my cool and played along.

Henry had an ace small boy birthday, full of toys, meals out with family, a party at a local play place, and the realisation is that he’s now beyond his littlely years and growing up fast!

Big personal news for me was that the final proofs of Crypts and Things landed, and I had it my hands after spending a good two years developing it. That was a feeling you can’t beat! 🙂

Cats have the right idea
Cats have the right idea

H with his birthday MInecraft Lego
H with his birthday MInecraft Lego

Its grim op norf
Its grim op norf

I finally have it my hands! (Lunch to provide idea of scale)
I finally have it my hands! (Lunch to provide idea of scale)

The Sun hadn't vanished entirely - still time to be hunted by cats!
The Sun hadn’t vanished entirely – still time to be hunted by cats!

Off to school you pair!
Off to school you pair!

Arrgh! Stalked by Ninja + Vader!
Arrgh! Stalked by Ninja + Vader!

July 2016 in Photos

Most of July was us just kicking back enjoying the summer and gettnig ready for the camping trip to Glastonbury that was coming up in August.  Weather was pretty meh, occasional sun, a bit of rain (but not very much for our neck of the woods) but mainly overcast. Lots of quality home time though including games and a new barbeque.

Our teeny weeny barbque!
Our teeny weeny barbque!

Nom, Nom, Nom
Nom, Nom, Nom

July was the month that Pokemon Go hit Newports
July was the month that Pokemon Go hit Newports

Henry's first Taekwondo belt
Henry’s first Taekwondo belt

Playing Crypts & Things with the home group
Playing Crypts & Things with the home group

Pirates of the Carribean, rescued from the attic, with our H.
Pirates of the Carribean, rescued from the attic, with our H.

Html 5 Training course with work, find out you've been doing it right all these years without knowing it
Html 5 Training course with work, find out you’ve been doing it right all these years without knowing it