Category Archives: Gaming

Metal, RPG Geekery and Fatherhood, i.e. business as usual

Been a while since I updated but here’s a summary of what I’ve been upto (…..here come the bullet points).

Beating off the Winter Blooz, lets face it kids its still cold out there. Doesn’t mean it has to be in here 😉

Metal!!!! Went to see Metallica at the MEN Arena last night with Nice Andy. Had tea at the Marble Arch, a real ale pub and microbrewery coming out of Manchester. Really nice grub and serveral of their lovely beers left me a bit worse for wear later.  Best of all though discovered that their head brewer, James, is a mate from Leeds who left in the mid 90s to learn the art of brewing in Sheffield. Had a very quick catch up and it was damn nice to see him again 🙂  Then onto the souless concreate bowl that is the MEN Arena. Don’t get me wrong Metallica was on form, but the venue really didn’t do it for me. I guess I’m getting too old and grumpy to stand in enormo domes looking down at a group of ants on the stage.

RPG – steadly working away here. Infinte War my Theme for gspearing ‘s Wordplay was delivered. 7000 words of Timetravelling Weirdness inspired by Fritz Leiber’s The Big Time and Micheal Moorcock’s Jerry Cornellius stories. March’s big thing is going to be SimpleQuest, which dispite some last minitue quibbles over the rules is on track for completetion this weekend. Then the rest of March editing by gspearing  and layout by me. Hearts in Glorantha 3 steadly comes together, with an underwater feature being on the cards with 18 pages of Ocean Monsters by Nick Davison and a 20 page epic Dwarf adventure set in a brass submarine 🙂 Also things are afoot so I’ll be able to get HiG available via a couple of UK shops who also do online for the rest of the world, so you can get a print version without paying the riddiclous P&P Lulu.com charge.

Father hood – continues to be one of the most vindicating and enjoyable experiences of my life. Evie is growing up fast and continues to be a bright and sparky little girl. Shes well on the way to being fully potty trained after a week of trying and her talking is coming on strong. Oh and she doesn’t walk anywhere, she runs! Just like her late Great Grandmother Ethel 🙂

Further information

Furnace highlights

Seeing the mass of faces both old and new as I stumbled in from registration and realising that they weren’t going to eat me alive despite registration being a tad chaotic. Thanks folks for bearing with us.

Realising that after helping run it from its inception that the unique vision we had for Furnace pretty much runs itself with the help of the attendees (give yourself a pat on the back). Believe me this was an epiphany of no small importance to me and a moment of great joy and relaxation.

Playing HeroQuest 2 Rumble in the Rumble, and finding out that the new system works fine & smooth with Gloranthaphiles both new and old. Another epiphany of no small importance to me which led to a feeling of great joy and relaxation. HeroQuest 2 may still smell of wee for some folk (and to be honest I’m not convinced by 75% of the new edition) but I can run a game of it that I’m happy with and I can successfully entertain people with. Thanks to Doug, Dave, Andy, Jane and a couple of others who I forget presently, for putting up with the Gloranthan wackyness and bad puns and letting me entertain you with one of the most fun scenarios I’ve written in a long time.

Being nearly killed by Demon possessed cows in Reign. Big thanks to Paul Mitchener for expertly guiding us through a system that has intrigued me greatly since I rushed out and pre-ordered it on the strength of the internet buzz

Hearing the reports back from the SimpleQuest game that I wrote ‘Tomb of the Empty Emperor’ which Neil Ford ran. Lots of good feedback that will go into the final game and glad to hear that despite me writing an over-long scenario you had a great time. Big thanks for Neil for running this, Tom, Jane, Nathan, Doug, and Ginger Matt for playing it. I especially liked the idea that rather than using DEX combat order was determined by Social order Smile

Walking the streets of Serris with the players in Escorting the Goddess. Many thanks to Jane, Otto, Doerte, Doug and Malcolm for vividly bringing to life characters, situations and places that have previously existed in my head!

Thanks to Malcolm, Neil F , Neil G and Andy for giving Monkey yet another glorious outting. One thing I’ve learnt from all the playtest games is that Monkey is really a game that lives or dies (not that it has yet) on the strength of the player’s going for it, and despite it being Sunday afternoon you went for it!!! Neil was nothing short of spectacular for his reprisal of the role of Scribe the Celestial Administrator who downs Tiger Demons with a combination of index card flicking and poetry!

Overall having person after person come up to me and the other committee members and say that Furnace is their favourite con Smile

Provisionally booked in the Garrison 10-11th Oct next year

Getting excited about Furnace

Personally I can bearly contain my excitement behind a serene laminated exterior.

Got Friday off work so I can drift down. A box of HiG to sell, five copies of Monkey printed off and I’ve just finishedoff the high level death fest that Tomb of the Empty Emperor (think a Dara Happan version of Snake Pipe hollow) for neilf  to run. I get to see Ginger Matt which is a rare treat now that he’s down in South Wales, and the rest of the Tavern gang. I’m not running anything Sat morning so I can meet and greet people.

Its going to be ace 🙂

Last call for Furnace 2008…..

Only seven places left at this RPGing extravaganza 18th-19th Oct.  Just putting together the timetable from the 50 games that people have offered to run over the weekend, these are the systems on offer.

Unknown Armies, Don’t Rest Your Head, Call of Cthulhu, Bleakworlds , Savage Worlds (of many flavours, Pirates, SLA Industries, S.T.A.L.K.E.R, Star Wars), Cthulhu Rising, Fate 3.0, Monkey, Best Friends, Pathfinder (new OGL 3.5 game from publishers of Dungeon/Dragon Magazine), Mythic Russia, Space Ship Zero, D&D 4th Edition, Wordplay, HeroQuest 2nd ed, Duty and Honour (Sharpe the rpg, being released at Furnace), , Lacuna, Continuum, Reign, Posion’d, Trinity, SimpleQuest, Six Bullets for Vengence, A Dirty World, Traveller, Conspiracy of Shadows, Mob Justice, Hot War, Og Unearthed Edition.

We’ve also got four tracks of games,which means you can play one type of game all weekend if you want;

  • Cthulhu of various flavours (WW2, Hard Sci-fi, Modern day, 1920s)
  • A Gloranthan track (Old skool d100 dungeon crawling, HeroQuest 2 Pavis and the Big rubble, HQ 2 Lunar intrigue, RQ3 Dragon pass action).
  • Savage Worlds  which is fast becoming the system of choice for con games.
  • Lots of Indie games, both run by the Collective Endeavour (UK Small press group) and by individual GMs.

So if you’ve not registered yet and want to get your skates on an pop over to our website, http://rpgfurnace.com

Hearts in Glorantha issue 1- now out via Lulu.com

The premier issue of Hearts in Glorantha is now available via Lulu.com in both print (£5) and pdf (£2) versions

Get a copy directly from our Lulu storefront

http://stores.lulu.com/store.php?fAcctID=1049551

In this issue

Godfall- an encounter and mysterious cult in The Wastes with RQ3 stats by John Ossoway

Prologue Method of Character Generation for HeroQuest by Newt Newport

Aweke – Flora Glorantha by Stuart Mousir-Harrison

Homeland: Kralori for HeroQuest by Mark Galeotti

Karia, Gazetteer, Mythology and History for this land in the Eastern Wilds of Ralios by Newt Newport

Rymes and Ribbold Royale, two Kings and One Queen of the Durlurz by Stewart Stansfield

Fixing the Wrong, a HeroQuest Scenario by Newt Newport

Using a Charm, a Kolat shaman speaks by Greg Stafford.

Mythology and Glorantha Feature including
Two very useful and unique ways of creating myths on the fly
Tale Theft by David Durham
Location Mythlets by Jane Williams

Backed up by two pieces of fiction that show myth in play.
Lookout Hill by Jane Williams
The Seduction of Tarahelela by Jeff Richard

Hearts in Glorantha is a licensed fanzine for Glorantha, which covers both the 2nd Age and 3rd Age of Glorantha. Both d100 (RQ2/RQ3, Mongoose RuneQuest, BRP) and HeroQuest systems are supported. It aims to produce a diverse set of articles in each issue, written by fans old and new of the setting. The emphasis being on material that is usable in your games. Two issues every year, Summer and Winter.

I am aiming to have the next issue out by Dragonmeet UK in early December.

Submissions, both articles and art, to newt@d101games.co.uk

Newt’s Top Ten Tips for Convention Gming Happiness.

Gearing up for running games at conventions this year after the winter break. The following came out as a response to someone considering running a game for the first time at Furnace.

Pre-con.
1. Characters. Make sure you have all your character sheets ready, clearly presented, typo free and checked over by at least one other person. Load the characters with abilities, skills, roleplaying hooks and personality so that every character is useful in play.

2. Scenario Notes. Have at least one page of notes. This need not be a blow by blow detail of the scenario, but it should be at least a set of cues for you and a framework that you can work within to keep the game on track. Similarly maps need not be artistic masterpieces, but a rough sketch/or description of the important aspects of an adventure location can be used as a starting point to expand upon in play. Have a cast list of important npcs, which at least gives them a credible name and their role in the scenario (I always think of Shakespear’s cast lists when drawing these up).

3. Be aware of time pressures. If you are running a game that you have previously run as a home game, make sure that you trim it down to fit the tighter con slot. Ramp up the important moments (i.e. fun) of that game, ditch the scenery chewing moments that only make sense to your home players and abandon the dull and pointless parts.

During the game
The Golden Rule
1. Relax and have fun, you are amongst friends. The players have signed up to play your game and are interested in playing. Even they tell you it was their second choice, don’t let that throw you. Take pride in the fact that they have chosen to play YOUR rather than mooch around at the bar.

Set up (First half hour of the game)
2. Give the players time to digest their characters and ask any questions about them. Also if a player is really uncomfortable about a detail about the character, consider letting them change it.

3. Resist the urge to explain the game system in great detail at this point. If the game system can be quickly explained by going through the character sheet all the better.

4. Schedule comfort breaks. For a four hour game I usually have at least one and a half hours into actual play. Be up front that you are going to have them and when you are scheduling them.

5. End the set up with a punchy intro to the scenario, that gets the action set up and the players ready to go and play!

During the game. (Two to three hours of game time)
6. Be ready to listen to the players and feed off their ideas. If the scenario is going in a different direction to the one and the players are enjoying it, go with it. Conversely if things are going wrong , you can usually tell by the frowns on the player’s faces, stop, assess with the players and redirect the game in the way that brings back the fun. Sometimes you might have to back track or plot edit (‘ok so that didn’t really happen’) , but there is no shame if this if it keeps everyone having fun. Remember it is as much the players game as yours.

7. Keep all the players involved in the game. Even the quiet ones, don’t let loud mouths dominate proceedings.  While some players like just to sit back and take in what’s going on (like watching TV), this might be habitual (they might not be used to getting a say) or out of shyness. Encourage them to get stuck in, even if in the short term it takes them out of their comfort zone.

8. Keep the action flowing. Don’t let the players take to much time pondering what to do about that locked dungeon doors. Just when eyes are glazed and hands are twitching and you are about to describe the colour of the moss on the ceiling, bang those orcs on the other side come crashing through!

9. Know when to step back from the table. After an especially hectic scene of action let the players regroup and plan their next move. Sometimes I physically leave the table, taking the opportunity for a quick loo break or trip to the bar, when the players need to plot and plan unhindered by my presence.

Resolution (The last half to one hour of the game)
10.Make sure the game ends in clear and satisfactory manner for the players. Unlike a home game a con session must end in a definite manner with all lose ends tied up. As a GM you must be constantly gently guiding the players towards this point of the game. It helps if you get the players on your side by explaining during set-up and again 5-10 minutes before this ‘end phase’ that the game will wrap up decisively in the last half to one hour of the slot. Avoid ‘anti-climaxes’ and ‘pyrrhic victories’ (unless the whole tone and fun of the game has been driving this way) like the plague. Let each player’s character shine and have his/her moment of glory (or infamy).